Ikumi Nakamura, the fan-favorite director previously of Bethesda’s Tango Gameworks, has revealed her new studio, Unseen. In an exclusive interview with IGN Nakamura says her studio will be multicultural, and its games will focus on her interests in mystery, horror, sci-fi, and the supernatural.
Nakamura announced Unseen today with a trailer that introduces her vision for the studio. “The Tokyo studio acts as a terminal,” Nakamura explains. “A place where different cultures intersect. A hub for artists to gather. We want to transcend various medium beyond the realm of video games.”
Speaking to IGN for a video you can watch below, Nakamura explained that Unseen will build a team made up of international staff, saying, “A mix of cultures can be a breeding ground for new ideas, which is the real joy of starting a new studio.”
While she wouldn’t go into detail about Unseen’s first game, Nakamura confirmed that it’s begun development in some form, and that “we are putting a lot of care into the setting and characters.”
“I want to make a game with characters that reflect real-life personalities and minorities,” she added, “with an open-minded setting that represents multiple cultures.”
As for what kind of game it will be, Nakamura hinted that she’d like to focus on her own pop culture interests: “I like mystery, I like horror films, I love zombies, and the supernatural and science fiction – I find these genres fascinating, and I’m good at them, so I want to keep working on games related to these subjects.”
Interestingly, Nakamura isn’t just thinking of Unseen as a game development studio. As she hints in the announcement trailer, Unseen will aim to work in a variety of mediums, and she explained more to IGN.
“I don’t want to think only in terms of video games; I want to make new IP that can work as a variety of entertainment media,” she said. “For example anime, education, apparel – I’d like to make a game that can have an impact on those kinds of media too, and to grow carefully.”
As for the studio itself, Nakamura says that Unseen’s level designer designed the development floor inside Unreal Engine 5, allowing the team to “walk around and remove things that didn’t work well, exchange ideas and decide on the layout together, just like making a game.”
Nakamura says she doesn’t want the space to feel like an office: “I want it to be a place where developers can come and go as they please, like nomads. It’s a new style of office.”
Nakamura hasn’t given any sense of when the first Unseen game will arrive,
Nakamura previously worked at Capcom on games including Okami, before joining Shinji Mikami’s Tango Gameworks and contributing art for The Evil Within and The Evil Within 2. She came into the public eye in her role as creative director on the upcoming Ghostwire: Tokyo, but left the company after a period of health trouble. After touring a number of studios, she announced her own studio last year.